Plus, Madeleine details the ZBrush Material menu and how to extract maps such as Displacement, Normal, and Color, as used in many film, TV, and videogame art pipelines. Lighting and rendering chapters also take you through the process of generating final images using LightCaps and HDR images, as well as how to render through the ZBrush to KeyShot Bridge. Madeleine walks through PolyPaint, UV Master, and Spotlight, through detailed demonstrations of paint techniques drawing from more than 20 years of experience working in the film industry. In addition to exploring all of ZBrush’s impressive sculpting tools, this workshop also covers its robust 3D painting program. 3D Printing enthusiasts will also be pleased to discover a chapter devoted to the process of preparing a model for 3D printing using the Decimation Master plugin. Madeleine also discusses how to approach hard-surface sculpting in ZBrush plus how to use the polygon modeling tools such as ZModeler, the Topology brush, and ZRemesher. All the exciting new features in ZBrush 2021 are, of course, covered including cloth, dynamic thickness, ZModeler updates such as Edge Extrude, and the new MicroPoly tools.
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